﻿## 创建额外框体举例
local UnderAchieverAboutAuthorTitleLabel = UnderAchieverAboutAuthor:CreateFontString("UnderAchieverAboutAuthorTitleLabel", "ARTWORK", "GameFontNormal");
--定义一个名为(frame)UnderAchieverAboutAuthorTitleLabel的动态组件
UnderAchieverAboutAuthorTitleLabel:SetPoint("TOPLEFT", UnderAchieverAboutAuthorTexture, "TOPRIGHT", 10, 0);
--设定(frame)UnderAchieverAboutAuthorTitleLabel的位置:
--(frame)UnderAchieverAboutAuthorTitleLabel的TOPLEFT(左上角)与(frame)UnderAchieverAboutAuthorTexture的TOPRIGHT(右上角)的位置关系是
-- (10,0) 横坐标往右偏移10 纵坐标偏移0
UnderAchieverAboutAuthorTitleLabel:SetText(L["Author:"]);


